using UnityEngine;
using System.Collections;

/// \class  gkShootInRhythmFireEvent
/// \brief  The fire event
public class gkShootInRhythmFireEvent : Object 
{
	/// Event
	public const string RequestFireInRhythm = "RequestFireInRhythm";
	public const string StartFire = "StartFire";
	
	/// \brief  Constructor
	public gkShootInRhythmFireEvent()
	{
	}
}